After the slaying the black dragon haunting the ruins of the Stag Lord’s Keep and driving out the bandits infesting Southwood, the Company of the Four Winds returned to Oleggarn to discover the town was playing host to emissaries from Loudwater. The banners of all three noble houses of the Shining City hung from the town’s ramshackle walls, and the heroes were greeted shortly by Ellarian Helbrester, Ghordrim Gauntyl and Donaree Wands. The trio was acting as representatives of the Shining Council and the High Blade Regent, and had come to bequeath to the companions a charter of rulership for the region.

Rulership Charter

Be it so known that the bearer of this charter having delivered the northern reaches of the forest known as Southwood and the Plains of Doblunde from the scourge of banditry, having provided detailed maps of the lay of the land, and have done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule. The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect. In accordance for providing a stable nation to the east of Loudwater, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of the Shining City’s goodwill, such that future relations between kingdoms might be mutually beneficial. So witnessed under the watchful eye of the High Blade Regent of Loudwater and the authority granted by the Shining Council.

The companions quickly determined that management of realm was no small task and they had many key positions to fill before the tiny nation could begin to flourish. (For more on the Pathfinder Realm Building rules click here). From within the ranks of the Company of the Four Winds, the heroes settled on the following roles.

Khael, Baron of Stormgaard (Ruler position). Khael may choose one of the nation’s statistics (Economy, Loyalty or Stability) and modify the score by a value equal to his Charisma modifier.

Serrka, High Councilor of Stormgaard (Councilor). This role ensures that the will of the citizenry is represented. Serrka increases the Loyalty score of the kingdom by a value equal to her Charisma or Wisdom score – which ever is greater.

Hassan Helbrester, General of Stormgaard (General). The General commands the kingdom’s army and is a public hero. Hassan adds his Strength or Constitution modifier to the Loyalty score of the kingdom.

Anson Longleaf, Marshal of Stormgaard (Marshal). This role helps organize patrols and enforces justice in rural and wilderness regions. Anson adds his Dexterity or Wisdom modifier to kingdom’s Economy score.

Amariel Novoriel, Treasurer of Stormgaard (Treasurer). This role is in charge of tax collection and manages the treasury. Amariel adds her Intelligence or Wisdom modifier to the Economy score of the kingdom.


Grand Diplomat – The Grand Diplomat oversees international relations.

  • Benefit – Increase Stability by a value equal to the Grand Diplomat’s Intelligence or Charisma modifier.
  • Vacancy Penalty – Decrease Stability by 2; the kingdom cannot issue Promotion Edicts.

High Priest – The high priest guides the kingdom’s religious needs and growth.

  • Benefit – Increase the Stability by a value equal to the High Priest’s Wisdom or Charisma modifier.
  • Vacancy Penalty – Decrease Stability and Loyalty by 2. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no High Priest.

Magister – The Magister guides the kingdom’s higher learning and magic.

  • Benefit – Increase the Economy by a value equal to the Magister’s Intelligence or Charisma modifier.
  • Vacancy Penalty – Decrease Economy by 4.

Royal Assassin – The Royal Assassin can serve as a public executioner, a headsman, or a shadowy assassin.

  • Benefit – Increase Loyalty by a value equal to the Royal Assassin’s Strength or Dexterity modifier. Fear inspired by the Royal Assassin reduces Unrest by 1 during each Upkeep phase.
  • Vacancy Penalty – A kingdom without a Royal Assassin suffers no vacancy penalty.

Spymaster – The Spymaster observes the kingdom’s underworld and criminal elements and spies on other kingdoms.

  • Benefit – Increase Loyalty, Economy, or Stability (Spymaster’s choice) by a value equal to the Spymaster’s Dexterity or Intelligence modifier. The Spymaster can chance which value he modifies during the kingdom’s Improvement phase (but only once per phase).
    *Vacancy Penalty – Reduce Economy by 4 because of out-of-control crime. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no Spymaster.

Warden – The Warden leads the kingdom’s defense and city guards.

  • Benefit – Increase the Loyalty by a value equal to the Warden’s Strength or Constitution modifier.
  • Vacancy Penalty – Reduce Loyalty by 4 and Stability by 2.
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Kingmaker: The Rise of Stormgaard RaleighDND